Data, monetization, gameplay, and the server-side plumbing that has to just work. My proof isn't a skills list — it's a full game I shipped solo, and a live one I pulled out of the fire.
Brought in to audit and fix a live game that was collapsing under its own weight. Static analysis plus live profiling, delivered with a written report at every stage — not a black box.
Two scripts were running third-party code on the server — hidden inside toolbox models, real code buried under blank space with fake "anti-exploit" names and "don't delete me" comments. Finding them is the job. Deleting them is five lines.
A full tycoon I built and shipped by myself — the whole stack, start to finish. Best experienced on PC.
Prices are starting points and scale with complexity. Tell me the scope and I'll give you a firm number before any work begins.
Performance, memory, security and exploit audit of a live or half-finished game — with the fixes, and a written report you keep. This is the work that took the game above from 3 FPS and two backdoors to shipped-ready.
| Service | Starting price |
|---|---|
| DataStore & data architecturePrimary + backup, session-lock, validate / repair | from$40 |
| MonetizationGamepasses, dev products, ProcessReceipt | from$40 |
| Gameplay systemsTycoons, quests, progression, shops | from$50 |
| AI / NPC behaviorState machines, pathing, combat logic | from$50 |
| UI systemsHUDs, menus, responsive layouts | from$25 |
| Debugging & finishing featuresFix what's broken, complete what's half-built | from$30 |
| Larger systems or full buildsMulti-system work, end-to-end | Negotiable |
Send me what you're making, your current stage, and what still needs work. You'll get an honest read on whether I can help and how I'd tackle it.