aleksandr.yrch
Open for work
Roblox systems scripter — for hire

I build and fix the systems a game runs on.

Data, monetization, gameplay, and the server-side plumbing that has to just work. My proof isn't a skills list — it's a full game I shipped solo, and a live one I pulled out of the fire.

Client FPS
360
same game, one fix pass
Hidden backdoors
2·removed
running code on the server
Robux purchases
restored
were granting nothing
Case file — live military-RP rescue

Barely playable → shipped-ready, in one engagement.

Brought in to audit and fix a live game that was collapsing under its own weight. Static analysis plus live profiling, delivered with a written report at every stage — not a black box.

In-game framerate
3 FPS60 FPS
Server physics rate
0.3 steps/s~60 steps/s
Hidden backdoors
2 activefound & removed
Robux monetization
granting $0working
Server-side exploits closed
faction bypass · remote kill · infinite-jail arrest
// on the two backdoors

Two scripts were running third-party code on the server — hidden inside toolbox models, real code buried under blank space with fake "anti-exploit" names and "don't delete me" comments. Finding them is the job. Deleting them is five lines.

Shipped solo — live now

Chaos Protocol Tycoon

Chaos Protocol Tycoon ↗

A full tycoon I built and shipped by myself — the whole stack, start to finish. Best experienced on PC.

Persistent data Working monetization AI entity 37-preset dynamic weather

Play it on Roblox

What I do — starting prices

Scoped work, priced up front.

Prices are starting points and scale with complexity. Tell me the scope and I'll give you a firm number before any work begins.

Flagship — proven on the case above

Audit & Rescue

from $60

Performance, memory, security and exploit audit of a live or half-finished game — with the fixes, and a written report you keep. This is the work that took the game above from 3 FPS and two backdoors to shipped-ready.

ServiceStarting price
DataStore & data architecturePrimary + backup, session-lock, validate / repairfrom$40
MonetizationGamepasses, dev products, ProcessReceiptfrom$40
Gameplay systemsTycoons, quests, progression, shopsfrom$50
AI / NPC behaviorState machines, pathing, combat logicfrom$50
UI systemsHUDs, menus, responsive layoutsfrom$25
Debugging & finishing featuresFix what's broken, complete what's half-builtfrom$30
Larger systems or full buildsMulti-system work, end-to-endNegotiable
Terms

How it works.

Payment
Up front, before work starts. Scope agreed and priced first — no surprises.
Currency
USD only — PayPal, Wise, or crypto. No Robux, no rev-share.
Pricing
Starting points that scale with complexity and scope. You get a firm quote before I begin.
Straight answers
I'll tell you honestly if it's something I can help with — and how I'd approach it — before you commit.
Get in touch

Tell me what you're building.

Send me what you're making, your current stage, and what still needs work. You'll get an honest read on whether I can help and how I'd tackle it.